EverQuest Lead Designer Ryan Barker sits down with WarCry Editor John Funk to reflect on how the game - and the MMO space - have evolved over the ten years since the groundbreaking MMO first hit shelves.
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Sony 'n00b' Jennifer Chan, a senior programmer, wraps up WarCry's coverage of Everquest's ten year anniversary. Proving that Everquest is a game in its first ten years, Chan gives a glimpse into the future. Check it out!
WarCry's coverage of the 10th anniversary of Everquest continues today with words of wisdom (and fun) from "Old Guy" environment artist Kevin Burns. Readers learned a bit about Mr. Burns and about tomorrow's 'n00b', Jennifer Chang, in yesterday's introduction of "The Old Guy & the n00b".
Find out what Burns thinks of the changes since Everquest started lo those many years ago. Read on!
Continuing our celebration of Everquest's tenth anniversary, WarCry is pleased to present "The Old Guy and the n00b", a paired interview with environment artist Kevin Burns and senior programmer Jennifer Chan. Today's installment features general questions aimed at both Chan and Burns. Monday will feature questions specifically for Burns, the "old guy" and Wednesday's installment will feature Chan, the 'n00b'.
Keep reading!
In honor of Everquest's tenth anniversary, WarCry will be featuring several days' worth of interviews and a screenshot retrospective.
Today, WarCry begins with an interview with Lydia Pope, who has been with Everquest from the beginning. In her role as Community Manager, she has the inside track for great anecdotes. Lydia will be featured prominently in this week's celebration.
Keep reading to find out more about Lydia, read a few hilarious stories and get a look at her awesome cubicle!
Everything that exists, both in fiction and in reality, has links to what has come before so nothing is truly original. The adage "there is nothing new under the sun" holds true. In order to achieve something that is measurable, I will investigate originality in the sense of what is commonly called new IP.
WarCry has scored an exclusive interview with Everquest environmental artist, Allen "Lebounde" Bond. Bond is one of the artists working on the recent EQ expansion, Seeds of Destruction. Find out what he's all about and see his gorgeous work by clicking below.
Suzie Ford chats with Monty Sharma at Vivox - the team behind the in-game voice chat in games like EQ, EQ2, and SWG.
In this week's "RoleCraft," Jim Moreno looks at different ways to roleplay with weather effects in-game.
SOE showed us EverQuest's 14th expansion, Secrets of Faydwer. It brings in some of the most innovative gameplay wrinkles anyone has tried in quite some time. Read on to see what's new in the original world of Norrath.
"We did more action-oriented stuff," said Senior Game Designer Ryan Barker.
In the dungeon, Barker showed off four examples. He turned down the fire-themed hall full of monsters, which seemed pretty straightforward. Along the walls are stone dragon heads, and as the players fight the enemies, these dragon heads shoot lethal flames across the hall. Players need to pay attention and time their progress or get burned to death.
Click below to read more.






